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Blossom

Created as a vertical slice, Blossom is an solo art project at heart with an emphasis on environment design and atmosphere. Set during a chase, you must escape by running past and going over obstacles with two branching paths to choose from. 

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Cursed By Night

A group project crafted in collaboration with six others, CBN is a survival horror game with limited resources, traps, and ghoulish creatures. Try your best to explore this small town seemingly locked in by nature in the day, and by night survive an onslaught of enemies while preserving ammo, health, and salvage. I personally worked on the day cycle VFX and made the mountain terrain.

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Eel Cat

A class project created from 5 art students who set out to win an award for the GDD showcase of 2023. From creating shaders, character models, UI, and skyboxes everything in this project was created by us. For Eel Cat I was responsible for some creature modeling, a dissolving Shader, and the title screen. The water and Skybox is from my Matt Aniello who worked on the project. Since this game was more of an art showcase and what we could do the coding wasn't exemplary and took a back seat to our artistic creativity.  

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Please feel free to reach out at any time if you're interested in discussing a potentional project, exploring ways we could collaborate, or simply learn more about my work. I'd be happy to connect and share more details.
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